Posted on October 18th, 2006 by Peter Horvath.
Categories: Peter • Reading Reviews.
Rhea • “Fuzzy Front End”
The ideas of Rhea’s process are focused on consumer centered rhetoric. The context of his development stages are largely attributed to fulfilling a need for theoretical guidance. It is evident that, although creativity is a largely indefinable headspace, there are various empirical nomenclature involved in its process. In determining the necessities of a growing, technocratic zeitgeist, Research Design becomes an inescapable methodology that demands attention. By defining the necessary spheres of design communication, Rhea is fundamentally identifying a largely team-oriented approach which will lead to successful implementation of products that have an impacting presence in a market place.
Shedroff • Taxonomies
Shedroff is concerned with knowing his audience. By achieving a closer relationship with them, he believes designers can create interfaces that will make consumers happy and successful. His first method deconstructs problems into categories as way of dissecting the underlying components from which they extend. Conversely, he believes that universal human values will become more evident through analysis of such taxonomies. His secondary method involves the use the psycho analytic surveyance of dreams. The interpretation of these dreams as manifestations of human experience are essential in enhancing our understanding of social design. His final methods deals with the emotional space created by games. In observing such situations, the emotional communication of those involved becomes closely related with the product or service or involved. As a result, their responses have a direct effect on development.
Hayles • Virtuality
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The concept Hayles is imparting is defined by symbiotic dialectics. The terms involved, which she agues argues are mutually constitutive, are evidence of information moving through media channels. By creating an object of a specific class through instantiation, information is allowed to exist through the linkage of interconnected vessels carrying flowing data. By acknowledging that information travels as a dialectic process, i.e. information/matter, signal/non-signal, information/noise, Hayles is addressing the state of information that is currently available. Interface design as means to virtualized information becomes a catalyst for integrating technology as a part of our physiologies, e.g. cyborgs, By augmenting the possibilities of communication, human experience has evolved into an arena that exists parallel to virtual topographies.
(will complete by Monday night)
Lunenfeld • The Design Cluster
research as contextual process of design
design research uses its own media to investigate
deep design - styling
not only theory and practice - purpose
Laurel • Muscular Design
human centred design
context is defined by transmedia
relationship between buyer and seller increasing
distributed media systems have non-linear growth